using Engine;

namespace Game
{
    public class SulphurChunkBlock : ChunkBlock
    {
        public const int Index = 103;

        public SulphurChunkBlock()
            : base(Matrix.CreateRotationX(2f) * Matrix.CreateRotationZ(1f), Matrix.CreateTranslation(0.0625f, 0.4375f, 0f), new Color(255, 255, 140), smooth: true)
        {
        }
    }
}
